AI Insights · Timothy · March 2023
Top 5 Dynamic Games on iOS in Latin America Q1 2023
Explore the performance of the top 5 dynamic games on iOS in Latin America for Q1 2023, including weekly downloads, revenue, and active user trends.
In the first quarter of 2023, the iOS gaming landscape in Latin America saw significant activity. Here’s a detailed look at the performance of the top 5 dynamic games, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in its metrics. Weekly revenue peaked at around $514K at the end of December, gradually declining to approximately $387K by mid-March before spiking to $441K in the last week of March. Weekly downloads started at 167K at the end of December and saw a gradual decrease, hitting a low of 89K in mid-March, before slightly recovering to 96K by the end of the quarter. Active users remained relatively stable, starting at 1.8M and closing the quarter at 1.79M.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed notable trends. Weekly revenue began at $181K at the end of December, rising to a peak of $265K in early January, then fluctuating and ending the quarter at $169K. Downloads decreased steadily from 123K at the end of December to 61K by the end of March. Active users also declined from 3.1M in late December to 2.2M by the end of March.
Gardenscapes from Playrix demonstrated a consistent performance. Weekly revenue maintained a steady range, starting at $144K and peaking at $170K in early March, before ending the quarter at $143K. Downloads saw a downward trend from 104K in late December to 49K by the end of March. Active users remained relatively stable, starting at 243K and ending at 286K.
Homescapes, also from Playrix, had a more stable quarter. Weekly revenue started at $125K in late December, with minor fluctuations, ending at $120K by the end of March. Downloads decreased from 48K at the end of December to 15K by the end of March. Active users started at 261K and slightly decreased to 250K by the end of the quarter.
Pokémon GO by Niantic, Inc. showed varied performance. Weekly revenue was relatively low, starting at $51K at the end of December and peaking at $231K in mid-February, before stabilizing around $54K by the end of March. Downloads fluctuated, starting at 27K and ending the quarter at 20K. Active users saw a slight decrease from 814K in late December to 759K by the end of March.
For more detailed insights and data, visit Sensor Tower.